http://www.youtube.com/watch?v=CzabCu-wSLM
http://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103a9d3c597-7b8ba.html#WS3878526689cb91655866c1103a9d3c597-7b85a this one is good.
http://www.youtube.com/watch?v=cIS6pepPPY4
Today, inspired by this post about illustrations from 1914, each person was randomly assigned two lines from the captions of these illustrations/lines from a Scandinavian Fairy Tale and drew an illustration for that line. I put them together this bizarre story. We also did some blind contour drawing and imaginative collaboration drawing exercise– I should look up the name for that –game.
Last week, attendees of the Drawing Club meeting created some animations using tracing paper and pencil. Each person made a character. After scanning them in and taking some creative license, I’ve made this video. I am just beginning figuring out how to animate using Photoshop, Premiere Pro and After Effects. Here, I used the “Colorama” option on the background. The song is Creative Commons licensed: Wired (cdk Dub and Bass mix) by cdk.
I am so over this project. I love the video, but the process is brutal. I took most of Matt’s suggestions at our last meeting and put them into the video. Adding more footage was a pain. Editing footage, a b-reel, then talking it into black and white then putting it back into the .aep for the karaoke lettering wasn’t as easy as I thought. I didn’t label things as well as I thought. (See below) I thought it would be clear when I named something by version because then I would just go to the latest version, but what if the client wanted footage from an earlier version, which one… hmmm… And then the stuff that needed AfterEffects treatment says “need…” in the title, but then I would add it and so it would be a combination of things. It didn’t help that I put some files into a “misc” section of my drive. Ah, well. I will present this to Matt and get some more critiques.
Assignment: Wordpress.org Sculpture Magazine site, working with Aaron
Phase 1 of Web Design
1. structure information with user-centered considerations (Site Map) *Research the competitors (Links) and content (html)
2. communicate style and function– using a strong Identity (insert style tile here)
3.wire-framing explore more efficient layouts
4. understand mobile strategy (how will the layout change to fit to the users’ goals?
5.business model (identify where money comes from)
6. and users (Identify audience.)
Relic Magazine now has a custom header 100% with placeholder buttons. (No hover states yet. Some issues.) Interestingly, there is a transition duration on them. I think I’ll keep it for now.
As for the design side, We are hashing out the logo.
Update 2-20-13: Our theme, Albino Mouse, is working for us. It’s organized well and it’s typography is impeccable. It comes with a few good fonts and symbols which lends itself to our brand. In the theme options, you can change type to a select few, add favicon and background color. Some things are better custom done. I handcoded the mobile nav on the side. I am experimenting with CSS sprite sheets.
We’re getting a symbol set together for the mobile nav buttons and I’ve adjusted the color and typography slightly.

First week of the Blogazine project. Working with Aaron, over the past week, we’ve established that we are working on a sculpture magazine and after some brainstorming exercises have started to establish the identity: Relic. Relic is defined by its futuristic perspective looking backward on today’s current works as precious relics of a great time in sculptural advancement.
We have content (about 10 articles). We have moodboards (see above). Here’s the page (see below) as it is, the default theme: Twenty Twelve.
Inspired by something I saw on the internet, we did this drawing exercise. We each drew half of a face and then passed the paper and then someone drew the other half. Drew a skull sliver and then pass the paper (and copy) and then drawing connecting bits… eww. It was awesome.We did some imagination exercises and some blind contour drawings. And we did some rudimentary animation using tracing tracing paper. (I will put those into a little animation and post them later this week.)