Category: User Experience

  • Music is Licensed under Creative Commons Attribution (3.0)stellarartwars / CC BY 3.0 Today, I started the beginning of the gameplay walkthrough of the Sound Game, working title: Rolling Riffs. First I’m going to take this character on a ride through my maze. Animate its little penguin body (add some feeble wings) to interact with the…

  • Here’s my summary of my users for the Sound Game and a taskflow for someone who is playing the game. My next step is to use the style tile and create some screens for these tasks to make the walkthrough understandable. Update 8-23-13: I forgot the taskflow for recording the sounds after each prompt. Must…

  • Here’s my style tile and layout for the first iteration of the game. I am spending less time in the “style” phase so I can get to some user testing and prototyping. The style is going to be more refined and have more attention to details and have themes for individual levels. I’ve been asking…

  • This game inspired by Adventure Time and their reference to platformer games in a nonsensical happy irreverence. As a child, I used to make these games where you trace with your finger the track that your character goes, watching out for spikes and coins. With my renewed interest in sound, I present a new project…

  • Yesterday, my Interactive Design teacher, Erik Fadiman, organized a whiteboarding learning session for a little extra practice before graduation and more importantly job interview time. Whiteboarding is when people gather around a whiteboard and do some group problem-solving. The whiteboarding interview is common for software engineers to show their interviewer how they would solve a…

  • On Friday, my Facebook status: “I designed an app that helps people familiarize themselves with the boarding process of an educational non-profit spacecraft that gives its riders two minutes of zero-gravity and a view of the moon… in my dream last night. This morning I felt productive, but I wasn’t.” I had an urge to…

  • Today as a part of website design/business class, Jen Pearce, UX designer, came to tell us some valuable information. She worked at Microsoft, getting a contract through Aquent. She worked on the Kinect project and X-box. She currently works at PopCap Games. Blogger’s note: These are my take-aways from the talk and that none of this are direct quotes.…

  • (Insert Presentation Here– I am planning on putting the presentation here as a slideshare when/if I get the files from my team.) Today, we had the presentations for our wayfinding projects. Joyce was really nervous, but Annie seemed really calm. I had never worked with these people before, but looking back on it, it was…